I’ve always wanted to get into procedural content generation. So I’ve decided to attempt to implement it in Project Y4: the node-hacking minigame will require you to navigate a generated maze, possibly dealing with obstacles or gathering items…
I’ve always wanted to get into procedural content generation. So I’ve decided to attempt to implement it in Project Y4: the node-hacking minigame will require you to navigate a generated maze, possibly dealing with obstacles or gathering items…