These days, the final boss is never the end of the line. If it’s not a hilariously blatant multi-sequel hook, it’s a post-game side quest that can only be completed in co-op with four level 50 characters. (I’ll never be able to finish that, you bastards.)
The main thing I wanted from Borderlands 2 was more Claptrap.
Borderlands the first was fairly solid but tended to wear a bit thin by the end of a run. Its sequel promised more variety and more madness, and most importantly of all, a bit more fluff for us poor singleplayers who have no friends.
Since I’m too old for Santa to bring me prezzies, I treated myself to Borderlands 2: Game of the Year Edition for crimbo.
Life just wouldn’t be worth living with expansion packs. Except now expansion packs are, instead of monolithic brain-meltingly brilliant additions like Age of Empires II‘s The Conquerors or Warcraft III‘s The Frozen Throne, little bite-sized portion-controlled microtransacted chunks. (Not convinced that the sum total of the bonus content here is as big or strong as either of those, but at the time it probably sold for as much, if not more.)
Which is the main reason I wait for GOTYEs these days. No fuss, just a disc full of everything. Buying a complete game — fancy that!
So now it’s time to delve into Dishonored‘s extra appendages.