Mass Effect 3 might have introduced even more truckloads of plot-holes than its meandering predecessor managed to do (and it did that without even telling a story), but by ‘eck, its mechanics are spot on.
Having said that, I still loaded up on DLC for this run, so I might even have something new to report once I’ve put the vanilla game through the wringer.
Come on then, let’s pop the heat sink on combat and mechanics one last time…
Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).
So let’s harp on about combat and mechanics again.
I have played, and spoken of the Mass Effect series many times before… But not for a while. I’ve only ever played Mass Effect 3 once (when the extended ending DLC came out, I only replayed the ending), but I can’t exactly dive straight into the final part of a trilogy, no sirree.
GoG.com is a wonderful thing. All these late-90s FPSes, that I was too young and lacking in computing power to appreciate at the time, are suddenly available for extremely reasonable prices.
While I was just meandering around a while ago, I stumbled across Shogo – Mobile Armor Division and figured it’d be worth a punt some time in the future. I added it to my wishlist against the day I could be bothered.
Last weekend, it came on sale. As is always the way, I took the plunge.
Since I am working on a sci-fi right now, it is only fitting that, in my off times, I immerse myself in the fantasies of others. So the lore doesn’t get too grungy, right? While I’m finally re-reading The Wheel of Time before going to bed (at the current consumption rate, I will be reading the series for approximately two years), I decided I needed a break from the hard graft of game development during the day with a bit of Elder Scrolls action.
I’ve only played Skyrim once before, but I haven’t bought any DLC or added any mods. I just kind of… felt like giving it another go. This triggered a train of thought about “perks”.
These days, the final boss is never the end of the line. If it’s not a hilariously blatant multi-sequel hook, it’s a post-game side quest that can only be completed in co-op with four level 50 characters. (I’ll never be able to finish that, you bastards.)
The main thing I wanted from Borderlands 2 was more Claptrap.
Borderlands the first was fairly solid but tended to wear a bit thin by the end of a run. Its sequel promised more variety and more madness, and most importantly of all, a bit more fluff for us poor singleplayers who have no friends.
Since I’m too old for Santa to bring me prezzies, I treated myself to Borderlands 2: Game of the Year Edition for crimbo.