Sometimes you spend six-ish weeks unwinding a whole universe of poor design decisions, all of which results in a single very subtle visual change for a small number of units. Other times you finally jemmy in a proper Game Over screen which, okay, yes, maybe was a little bit long overdue. Then you’ve got three weeks off over the festive season, and while you were planning to take a break and do some Unreal Tournament modding (or, horror of horrors, actually play it), you end up implementing object pooling and some other bits of random junk.
Finally, you realise that you’ve been working on Exon for so long that even your demo is now a year old. Happy new year! Let’s celebrate with a new version — go and see if you can find your way into the new secret level! (It’s probably not worth it.)
Continue reading “Blog 867: Fragment v0.05”