The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 41,000 times in 2013. If it were a concert at Sydney Opera House, it would take about 15 sold-out performances for that many people to see it.
2013, eh? That’s just under twice the number of views of last year, so I must be doing something right. Or I’m just getting better at clickbaiting.
Expansion packs, DLC, call them what you will — these slabs of additional content can as often hamper a game as enhance it. Take the brutal assassins of Morrowind‘s Tribunal expansion, who will attack a hopeless level one adventurer the first time he sleeps under the moon and stars. Take the hideously difficult bonus dungeons of Baldur’s Gate‘s Tales of the Sword Coast, which a party of The Friendly Arm’s finest can barely touch until they’re at the base game’s level cap of 7.
So Fallout: New Vegas Ultimate Edition came with four mission packs. Herein lie some of the thoughts these triggered in me…
A long long time ago, in a galaxy far far away, I was shopping and I made an observation: “… I’m not particularly interested in Fallout: New Vegas (could be a candidate for a cheap GOTYE once they stop releasing DLC, though… call me in two years)”.
Hey, you! Just over two years have passed and there was a £14.99 Definitive Edition right there in Game begging to have crimbo money spent on it!