So I just finished playing an old game called Gunlok. I thoroughly enjoyed it (give or take a few difficulty spikes), but there was one thing that seemed a little off about it right from the start. Eventually it clicked: Gunlok renders its 3D world using orthographic projection rather than perspective projection! This gives it a completely unique look, somehow managing to come across as a classic isometric RPG no matter how much you rotate the view.
And I started thinking: Exon is top-down. Exon is spiritually isometric even if it’s in full 3D. What if… What if I switched Exon to use an orthographic camera?
Continue reading “Blog 845: From a Certain Point of View”