Okay, so I had a mixed time with Age of Mythology: it was beautiful and full of fun units, but didn’t quite recapture the highs of a good Age of Empires II match. But as is tradition, there was an expansion pack — The Titans. What secrets will leak out of Tartarus this time, and can they transform the game into something truly special?
Continue reading “Blog 865: The Titans”Tag: Ensemble Studios
Blog 863: Age of Mythology
Much as I love piping obscure stuff through my Windows XP machine, it’s important to break out a proper big gun every now and again. For whatever reason, despite an abiding love of Age of Empires II, I did not play Age of Mythology at the time (admittedly it’s of an age with Warcraft III, so I was probably… preoccupied). But people have always said it’s good! It’s a hole in my RTS experience!
It is time.
Continue reading “Blog 863: Age of Mythology”Blog 806: The Conquerors
I remember seeing a (p)review for the Age of Empires II expansion pack The Conquerors in an issue of PC Gaming World at the time… In fact, I’ve still got it on my shelf. (It’s the same issue that gave Deus Ex a very lacklustre write-up. Oops.)
I remember misreading the word “allies”, in tiny text next to a tiny screenshot, as “aliens” and getting really excited for all the wrong reasons.
Well, it turned out okay in the end.
Continue reading “Blog 806: The Conquerors”Blog 793: The Age of Kings
I’ve menitoned Age of Empires II obliquely many times throughout this blog but never actually written about it directly. Which is actually a massive oversight, because it has the dubious honour of being the first PC game I ever bought, so it’s a foundational influence in how I started to dream of making my own worlds — it did, after all, also include my very first level editor.
So twenty-odd years later, with lockdown madness causing a spiral ever deeper into nostalgia, isn’t it high time we took a proper look at a true classic?