Blog 811: Duke Nukem: Manhattan Project

I didn’t know anything about Duke Nukem before I played the demo of Manhattan Project, but he obviously hit a nerve as I spent the rest of my years at school putting on my deepest voice and delivering all the lines — “makin’ bacon!”, “hail to the king, baby!”, “ooh, that is gonna leave a mark”, “there’s only two ways this can end, and in both of them, you die!” — blissfully unaware that most of them originated elsewhere and the Duke’s appeal was merely in concentrating them into a single pastiche. I’m more widely read nowadays, honest!

Thing is though, it was also a really fun game. Why haven’t I replayed it for years? Good question. Let’s see if we can answer it.

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Blog 450: Duke Nukem: Forever

I don’t have any nostalgia for the golden age of first-person shooters. I’ve never played Duke Nukem 3D, never played DooM.

My fascination with the Duke came from Duke Nukem: Manhattan Project, a beautiful but heinously underrated 2D side-scrolling platformer-shooter-puzzler in a lavish 3D environment (i.e. how modern Sonic should have been all along).

This should let me appreciate DN:F as the game that it is, rather than having some bizarre and impossible expectations that could never be lived up to.

As usual, I will be comparing this game to Deus Ex and Unreal Tournament, so get your shot glasses ready.

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