Blog 668: Darksiders II

Darksiders II is not quite a prequel, and not quite a sequel, because it’s set between the opening prologue of Darksiders and the actual game. I think.

I’m also not sure that really matters.

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Blog 424: Venetica

Distributed by the same people that distributed Drakensang, Venetica is another delightful RPG from Germany — though this time it’s more hack ‘n’ slash and less Baldur’s Gate. But this is no bad thing, for each style has its place.

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Blog 416: The Question of Infinite Respawn in Y4

If you can respawn infinitely, and with no (or negligible) penalty, then there’s no real challenge — you cannot lose.

The way all the numbers are set up in Project Y4, your hit points are pretty low and attacks are good, making combat a lot snappier — but increasing the risk of death by a considerable amount. So I decided to implement a revival system whereby the AP-AM is reconstructed at a designated repair pad on death, giving the player a bit of a safety net.

Right now, there are no limits on reconstruction… But this cannot hold forever. So what’s the best approach?

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