Darksiders II is not quite a prequel, and not quite a sequel, because it’s set between the opening prologue of Darksiders and the actual game. I think.
I’m also not sure that really matters.
Darksiders II is not quite a prequel, and not quite a sequel, because it’s set between the opening prologue of Darksiders and the actual game. I think.
I’m also not sure that really matters.
Distributed by the same people that distributed Drakensang, Venetica is another delightful RPG from Germany — though this time it’s more hack ‘n’ slash and less Baldur’s Gate. But this is no bad thing, for each style has its place.
If you can respawn infinitely, and with no (or negligible) penalty, then there’s no real challenge — you cannot lose.
The way all the numbers are set up in Project Y4, your hit points are pretty low and attacks are good, making combat a lot snappier — but increasing the risk of death by a considerable amount. So I decided to implement a revival system whereby the AP-AM is reconstructed at a designated repair pad on death, giving the player a bit of a safety net.
Right now, there are no limits on reconstruction… But this cannot hold forever. So what’s the best approach?
Continue reading “Blog 416: The Question of Infinite Respawn in Y4”