All right, we’ve finished bawling our eyes out about the plot, now how about we get down to the mechanics of Human Revolution? It is, after all, a computer game. Can we find it in ourselves to disentangle the lore from the gameplay?
Mass Effect 3 might have introduced even more truckloads of plot-holes than its meandering predecessor managed to do (and it did that without even telling a story), but by ‘eck, its mechanics are spot on.
Having said that, I still loaded up on DLC for this run, so I might even have something new to report once I’ve put the vanilla game through the wringer.
Come on then, let’s pop the heat sink on combat and mechanics one last time…
Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).
So let’s harp on about combat and mechanics again.
I have played, and spoken of the Mass Effect series many times before… But not for a while. I’ve only ever played Mass Effect 3 once (when the extended ending DLC came out, I only replayed the ending), but I can’t exactly dive straight into the final part of a trilogy, no sirree.
So, let’s go back to the beginning…
(Might be spoilers.)
a.ka. (Mostly) How Mass Effect 2 Should Have Been
It’s blatantly obvious from the outset that this game was heavily influenced by Mass Effect 2. The conversational style, the camerawork… But it is so much stronger in almost every way.
Especially after the terrible flop of The Club, Alpha Protocol veritably glowed. Mouselook worked and I could aim.
Spoilers are avoided — suffice to say, it’s a conspriacy thriller. A very fine one.