Blog 762: Machine Reborn

There comes a time in everyone’s life when their computer dies unexpectedly. To be honest, I should be glad I’ve lasted twenty-odd years of computing without it ever happening. Every machine I’ve discarded has been because I wanted more power, not because they were from life untimely ripped.

Alas, it happened a few weeks ago to dear old Helios (named for the AI in Deus Ex), about 4 and a half years into his projected 5 to 6 year lifespan. This is the story of his death… and his resurrection.

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Blog 612: A New Age

I was aware that the Daedalus system had become unreliable. Icarus was supposed to be the same system with a few modifications.

Icarus never panned out. The problem was just too hard. I blew through a lot of high-minded intentions but finally had to scrap the whole project.

Ye-e-e-es…

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Blog 434: Mini-Missions and Mini-Games Y4

It was in a rather short space of time that I not only settled upon making a tutorial level for Project Y4, but managed to implement it. After adding twenty-odd triggers and more dialogue than was in the entire rest of the map, the first Project Y4 mini-mission was ready.

It was then that I thought Y4 was pretty much feature complete. Making the tutorial exposed a few problems with the mini-mission framework and I cleaned them up; fair enough. Everything is now ready.

But then I decided that I needed a Deus Ex-style keypad system. With some gentle nudging away from my silly implementation idea in favour of a much better one, a full-screen keypad was quickly completed.

Then I decided that I also needed a full-screen computer interface…

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