There comes a time in everyone’s life when their computer dies unexpectedly. To be honest, I should be glad I’ve lasted twenty-odd years of computing without it ever happening. Every machine I’ve discarded has been because I wanted more power, not because they were from life untimely ripped.
Alas, it happened a few weeks ago to dear old Helios (named for the AI in Deus Ex), about 4 and a half years into his projected 5 to 6 year lifespan. This is the story of his death… and his resurrection.
It was in a rather short space of time that I not only settled upon making a tutorial level for Project Y4, but managed to implement it. After adding twenty-odd triggers and more dialogue than was in the entire rest of the map, the first Project Y4 mini-mission was ready.
It was then that I thought Y4 was pretty much feature complete. Making the tutorial exposed a few problems with the mini-mission framework and I cleaned them up; fair enough. Everything is now ready.
But then I decided that I needed a Deus Ex-style keypad system. With some gentle nudging away from my silly implementation idea in favour of a much better one, a full-screen keypad was quickly completed.
Then I decided that I also needed a full-screen computer interface…