Blog 728: If I Wrote… C&C4: Tiberian Twilight

I was interested in C&C4: Tiberian Twilight, despite all the rumours of its horror. The core concept — trading standard base building and assault for a mobile super-vehicle — seemed quite interesting to me. For a man that favours the ultra-versatile solo operatives of RPGs and FPSes, the conceit had legs.

The game did not deliver anything of what I imagined; it is exactly as bad as everyone says. So instead of delving into that den of iniquity, let’s indulge instead in what it could have been, had somebody with dreams more like mine been at the helm…

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Blog 726: Tiberian Renegade

It seems to me that everything Westwood touched turned to gold. They were most famous for their real-time strategies — the pinnacle being Tiberian Sun itself — but they seemed to diverge from that mould more than history would have you believe and come up roses all the same. Foremost of course was their stab at the hack ‘n’ slash RPG, which produced one of the greatest games of all time, Nox.

Over here, though, we have their first-person shooter. Set in the Command & Conqueriverse, occurring some time during the original C&C, this answers the age-old question that haunts every strategy franchise — what would it be like to be in one of those battles?

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Blog 721: Tiberian Fun

Real-world associate Chris McPhail and I might have been going through Star Wars in our Close, But No Biscuit podcast of late, but there’s another piece of cultural media that deeply affected my robot designs — Command & Conquer: Tiberian Sun. The goody-goody Global Defence Initiatve forces had several grungy, industrial, brutalist, utilitarian hulks that evoked power and strength and resilience so much that I took my first faltering steps into 3D modelling trying desperately to ape them. If Star Wars set the robot wheels in motion for me, then Tiberian Sun gave them life.

Look at it this way — if I’d known the Final Sun level editor existed at the time, I’d have cut my modding teeth on Tiberian Sun over Age of Empires II. Oh yes.

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