I’ve been playing Borderlands 2 for something like a month now, around my busy social calender and, you know, having a job. It is the gift that keeps on giving, with endless hours of dramatic scenery to blast through with an infinity of guns. However — and you might hate me for this, but I’m going to go out there and do it anyway — I’m going to accuse Borderlands 2 of having too much content.
The main thing I wanted from Borderlands 2 was more Claptrap.
Borderlands the first was fairly solid but tended to wear a bit thin by the end of a run. Its sequel promised more variety and more madness, and most importantly of all, a bit more fluff for us poor singleplayers who have no friends.
Since I’m too old for Santa to bring me prezzies, I treated myself to Borderlands 2: Game of the Year Edition for crimbo.
Since Torchlight was a stylised hack ‘n’ slash loot-grinder, it reminded me of that other stylised loot-grinder of recent years: Borderlands. I played it once before but my words were rambly and a bit shite, so I won’t bother trying to link-bait you into reading it (savvy users can obviously abuse other functions to find it).
This isn’t “late to the party” because I did actually play Borderlands around when it first came out. This is more like a “revisited”, except instead of being a cheap ass-TV programme where they repeat the entire episode and slam on an extra five minutes, I’ve done everything from scratch. This time there are screenshots, at the very least.
To avoid any confusion, I’m just going to lay my cards on the table before we go any further: I like Claptrap.
If you can respawn infinitely, and with no (or negligible) penalty, then there’s no real challenge — you cannot lose.
The way all the numbers are set up in Project Y4, your hit points are pretty low and attacks are good, making combat a lot snappier — but increasing the risk of death by a considerable amount. So I decided to implement a revival system whereby the AP-AM is reconstructed at a designated repair pad on death, giving the player a bit of a safety net.
Right now, there are no limits on reconstruction… But this cannot hold forever. So what’s the best approach?
Some of you might have noticed the This Wreckage button that has appeared on the navigation bar above the blog. You might also have noticed it was password protected for a while, because according to my blog stats quite a lot of you have clicked on it since it appeared.
This page is, naturally, in preparation for This Wreckage Version Gamma, which is, as I’m sure you’re all aware, still under construction. Since RDZNet has been empty and useless for a considerable period of time, I have decided to wind it down. There are 95 days left on the domain, but the site has been pared down to little more than a redirection to here.
I got Borderlands with crimbo money. I bumped into Jack in Waterstone’s, then we picked up the last two copies from the Game in the Buchannan Galleries. For ten pounds apiece less than the Game on Sauchiehall Street, for some reason.
I have to say, it is a thoroughly enjoyable game. It is a breath of fresh air in a world of serious business. It’s so lovable.
I was initially skeptical because of its comedic nature, though. I read a preview that said it was hilarious fun, but only really if you’re playing cooperatively — and that’s quite a serious downer for me, a dedicated loner. Then I discovered it was all very stylised, with huge comic-book black borders around things, and I somewhat switched off (because I do tend to be into the whole serious business jig). Kilbirnie decided to get it, so I waited on his opinion (because we all know how well he can be trusted, right?). He said it was good. People on the internet said it was good. Since at least a few people I knew had it for the PC, that meant that I had good backup for cooperative play as a last resort.