Blog 671: Boredrlands 2

Oh Claptrap.

I’ve been playing Borderlands 2 for something like a month now, around my busy social calender and, you know, having a job. It is the gift that keeps on giving, with endless hours of dramatic scenery to blast through with an infinity of guns. However — and you might hate me for this, but I’m going to go out there and do it anyway — I’m going to accuse Borderlands 2 of having too much content.

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Blog 580: Continuing Through the Borderlands 2

These days, the final boss is never the end of the line. If it’s not a hilariously blatant multi-sequel hook, it’s a post-game side quest that can only be completed in co-op with four level 50 characters. (I’ll never be able to finish that, you bastards.)

And then there are four chunky DLC mission packs to get through. As if 35-odd hours of grinding the main game wasn’t enough…

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Blog 578: Through the Borderlands 2

The main thing I wanted from Borderlands 2 was more Claptrap.

Borderlands the first was fairly solid but tended to wear a bit thin by the end of a run. Its sequel promised more variety and more madness, and most importantly of all, a bit more fluff for us poor singleplayers who have no friends.

Since I’m too old for Santa to bring me prezzies, I treated myself to Borderlands 2: Game of the Year Edition for crimbo.

Shall we?

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