I’ve been playing Borderlands 2 for something like a month now, around my busy social calender and, you know, having a job. It is the gift that keeps on giving, with endless hours of dramatic scenery to blast through with an infinity of guns. However — and you might hate me for this, but I’m going to go out there and do it anyway — I’m going to accuse Borderlands 2 of having too much content.
These days, the final boss is never the end of the line. If it’s not a hilariously blatant multi-sequel hook, it’s a post-game side quest that can only be completed in co-op with four level 50 characters. (I’ll never be able to finish that, you bastards.)
The main thing I wanted from Borderlands 2 was more Claptrap.
Borderlands the first was fairly solid but tended to wear a bit thin by the end of a run. Its sequel promised more variety and more madness, and most importantly of all, a bit more fluff for us poor singleplayers who have no friends.
Since I’m too old for Santa to bring me prezzies, I treated myself to Borderlands 2: Game of the Year Edition for crimbo.