Blog 782: The SPRPG Diaries: The Founding of Durotar

Every time I play “the Rexxar campaign”, or as it’s properly called, “OrcX”– uh, I mean, The Founding of Durotar, I want to write about it. It is the about most exquisite implementation of the Warcraft III RPG format you’ll ever see — perhaps not as inventive or bombastic or narratively compelling as anything the community ever produced, but compensating for any deficiencies with production values that are completely off the charts. This is by far the best thing Blizzard ever made, a sumptuous tour-de-force that exercises the full breadth of the engine in a way the base melee game never dares.

Today: The Founding of Durotar, by Blizzard Entertainment

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Blog 657: Legacy of the Blog

When I went into Game, they didn’t have any copies of Legacy of the Void on display. It seems like everyone was so caught up in Fallout 4 and its midnight launch parties that poor old SC2 got lost in the noise. When the assistant had to go and rummage in the back room for five minutes, I did wonder if I’d have to go home and — horror of horrors — purchase a digital only copy.

Luckily they did have physical boxes, not that it made a difference since I had to download the game anyway. One day, I swear Blizzard will fix their stupid installer… But until then, it’s PROTOSS TIME!

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Blog 651: Whispers of O’Blivion

Legacy of the Void will apparently be released on the 10th of November. Get hype?

Well, the hype train started with this strange prologue campaign that was released just a few days ago. Is it the promised land of a Rexxar-style Zeratul RPG?

I think you know the answer to that, but read on anyway. (There are spoilers for everything SC2 so far, if you care.)

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Blog 649: Campaign Structure

Despite its questionable¬†surroundings, and indeed its questionable plot, Starcraft II‘s campaign as a whole is a very strong thing. While the rest of the game is mired in eSports the campaign is almost entirely divorced from the outside world — which means it has the freedom to paint the town red.

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Blog 648: Wings o’ Fliberty

Starcraft II was supposed to be three “games”. Not a game and two expansion packs, three “games”. With the third “game” finally pretending like it’s possibly actually on the horizon, I got the hankering to go back and replay the two other bits.

I barely had SC2 installed on this new computer when I remembered all the reasons it makes me angry.

(What was the time distance between Reign of Chaos and The Frozen Throne? One year? And a bit? SC2‘s time-lags aren’t even funny.)

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