Blog 757: In Defence of Wilderness Areas

I’ve been playing proper Dungeons & Dragons for more than six months now, in a staggering display of a-regular-group-of-adults-actually-happening-regularly (albeit through the magic of the internet). While we’re playing the latest edition (5th), the familiar bestiary summons constant reminders of my first foray into that world — the classic computerised 2nd edition adventures that are Baldur’s Gate and its sequel.

(Actually, my very first foray was accidentally getting a Drizzt book out of the library; I just thought it was a generic fantasy adventure novel, I didn’t know any better. When I got Baldur’s Gate and made the connection I was like “huh???”)

Thus I chose to eschew the most productive time of the year to play somebody else’s video games, and spent the post-crimbo haze burning through the Baldur’s Gate saga. (Though to be fair, as I’m pretty much note-for-note rebuilding the Infinity Engine dialogue system for Exon, it most definitely counted as research.)

Playing the two games back-to-back, I was struck by one major contrast between them: the respective presence and then utter absence of “wilderness” areas.

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Blog 591: Mass Effect 2: Shep ‘arder

Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).

So let’s harp on about combat and mechanics again.

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Blog 590: Mass Defect

I have played, and spoken of the Mass Effect series many times before… But not for a while. I’ve only ever played Mass Effect 3 once (when the extended ending DLC came out, I only replayed the ending), but I can’t exactly dive straight into the final part of a trilogy, no sirree.

So, let’s go back to the beginning…

(Might be spoilers.)

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Blog 457: The DLC Effect (Part II)

After 30-odd hours of Mass Effect 2, I finally completed it. The suicide mission itself feels so small and emaciated next to… well, then entire rest of the game.

Anyway, quite a while before the ending, I ventured into the other two DLC packs, Lair of the Shadow Broker and Arrival

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Blog 455: Driving Sideways

After listening to Faunts’ EP M4 on Spotify a few times too many, I reinstalled Mass Effect.

The game’s cute little tank, the Mako, has always been a controversial subject. Some people love it, some people hate it… Actually, from my experience, most people hate it.

But is their hate justified? Does it really add anything to the game? Could Mass Effect have been better without it, or did it just need a little more spit and polish?

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Blog 452: Return to the Dale

Baldur’s Gate was the first Infinity Engine game I played so long ago: before I knew anything of this magic they call “Dungeons & Dragons”, before I knew anything about games and engines and how they worked, before I was a rampant modder…

(Though some time after I had taken R. A. Salvatore’s Icewind Dale Trilogy from the library, completely oblivious to its significance as a small boy. When I finally got Baldur’s Gate, and found Drizzt, I was all “trololo?”).

It’s only fitting that, almost a decade after playing the first of the Infinity Engine games, I play the last.

Icewind Dale 2.

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Blog 386: Torment

The legend of Planescape: Torment has dogged me for years. It is a game that is whispered of in dark corners, spoken about in hushed, reverent tones. The kind of game that somebody knows somebody who has played it, but is always lurking just out of reach.

As a fan of Baldur’s Gate, I have wanted Torment for a long time, but it never deigned to show its face in the shops. Even as a cult classic, I had never heard of it being re-released.

Until now.

Minor spoilers ensue… Only minor, though. Since only about four of you will have ever set eyes on Torment, spoiling the whole plot would mean nobody at all would want to read this entry. Rest assured, I haven’t completed it yet.

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Blog 382: Mass Effect 2

I had been looking forward to Mass Effect 2 for a long time.

I remember when Mass Effect was all the rage. I heard it was an XBox exclusive that would never come to PC and stopped caring immediately. That was a long time ago.

Then it came out on the PC. Jack was all “lol this is teh awsum”, so I bought it hardly shy of release day.

Luckily there were no such shenanigans for ME2. A pre-ordered Collectors’ Edition arrived last Thursday morning, a day before true European release. Despite being unable to get my DLC entitlements due to the internet fiasco, ME2 did not require internet activation and I was able to get started… While I wasn’t raging at BT tech support people.

Very minor spoilers may ensue, but I don’t explicitly discuss plot details so you should be okay.

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