Blog 536: Divinity Discources: Beyond Divinity

I remarked that Divine Divinity (the daft title was forced on the team by the publishers — makes sense) suffered heavily from not knowing whether it was a tactical RPG or a hack ‘n’ slash, awkwardly straddling both spheres not particularly well.

Beyond Divinity cast the dice in favour of Baldur’s Gate and realised that, yes, it probably should have been a party RPG all along and added more characters. Even so, it didn’t quite manage to go all the way…

Continue reading “Blog 536: Divinity Discources: Beyond Divinity”