Game Development

Blog 788: This Is The Rhythm Of the Knife

I’ve made no secret of the fact that Exon‘s core loop is based on Westwood’s classic and criminally-underrated action-RPG Nox. This manifests itself most clearly in the movement system: hold the right mouse button to cause your hero to walk towards the cursor, leading them around the world like a little mouse following the cheese.

Similarly, I took the melee attack system, where each click causes a single sword slash, damaging whatever has the poor fortune of standing in your blade’s path.

Except then I realised that, actually, I didn’t. Nox has a more complex and interesting “stamina” system controlling its attacks than my naive cooldown attempt, and it contributes immensely to all the feelings I had been struggling to recapture.

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