Planescape: Torment… Actually, no, that’s wrong. “Planescape” is the setting, the meta-setting that draws together everything Dungeons & Dragons (from Baldur’s Gate to… all that other stuff nobody cares about).
I had been waiting so long for this. Finally achieving Planescape: Torment a while back gave me the insatiable urge to revisit all things Infinity Engine, but I was somewhat hampered by… oh, sundry concerns like the last exams ever, nothing important.
As I mentioned before, Baldur’s Gate‘s expansion pack was to be my own little leaving present. With all the trifling concerns out of the way, I started playing it.
I was going to begin by saying that I don’t remember Baldur’s Gate being this short; then I realised that over a single day of solid playing I crammed in about ten hours’ worth of time… Repeat this for about four days. Compared to the ‘half hour a day’ that would have been in effect when I first got the game, which would have cause it to take a considerable length of time to finish… Then again, on my first playthrough I managed to take up about 365 days of in-game time too.
This time I was a little bit more savvy, and my party micromanagement skills were somewhat improved (though still pretty sloppy). It only took half a year to comb most of the landscape, bringing all party members up to the expansion-improved experience cap of 161000.