Hey — my game is going to be a hack ‘n’ slash, it’s totally research.
Mass Effect 3 might have introduced even more truckloads of plot-holes than its meandering predecessor managed to do (and it did that without even telling a story), but by ‘eck, its mechanics are spot on.
Having said that, I still loaded up on DLC for this run, so I might even have something new to report once I’ve put the vanilla game through the wringer.
Come on then, let’s pop the heat sink on combat and mechanics one last time…
Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).
So let’s harp on about combat and mechanics again.
I think I have now been to the cinema more times in the last couple of months than I have in as many years.
But while I went to see John Carter and Wrath of the Titans alone because I was the only person on holiday, I went to see Battleship and The Raid with other people due to these being weekend and evening ventures respectively.
I paid 99 pence for Dungeon Lords, at the same time that I bought Fire Warrior.
I find it hard to believe that you can sell games that cheap and still make a profit… Then again, it’s an original box from 2005, so I suppose 99 pence is better than 0 pence and taking up space in a warehouse. Plus the shop unit that has the bargain basement had been empty for ages, so the overheads can’t be that bad.
I also picked up the Human League’s Octopus, an album I had never glimpsed in the shops before (and isn’t even on Spotify) and had wanted for some time (Tell Me When is their best tune). It was even in perfect condition, considering some of the other battered barrel bottom remnants on sale nearby. (This is the real reason why I tend to go there; the low low prices are a bonus but the obscure rarities are priceless.)
Unfortunately, while Octopus turned out to be brilliant, Dungeon Lords did not live up to the promise of its blurb.