Chris McPhail and I have been working through the Star Wars fanchise in its cinematic chronological order in our audio/video podcast Close, But No Biscuit of late. During one clip that didn’t make the cut, I was raving about The Force Awakens (as I am wont to do) but accidentally said The Force Unleashed instead. Twice.
Obviously it got me to thinking about that game. I accused it of being hideous fanfiction the first (and only) time I played it, but in the light of the even more hideous fanfiction of The Force Awakens… Maybe it’s not so bad? Maybe its story, crass as its foundations might be, actually… kind of works?
We are on full spoiler alert today, but The Force Unleashed is from 2009 so it should be safe by now.
My quest for the perfect action-RPG, the elusive Nox-killer, continues. I’ve heard a lot about Titan Quest over the years, constant rumours of its goodness, but it was never purchaseable so I shrugged and moved on.
I think you already know how this story begins. A remaster appears on gog.com, it is deeply launch-discounted, and gosh, I’m not playing anything right now.
Adventure, swashbuckling, tropical islands, strange creatures and ancient ruins; these are a few of my favourite things (and in the game). I gave my brother my gog.com wishlist so he could birthday me without fear, and he first picked Risen 3: Titan Lords — a game which has all of these things in spades.
I don’t go on traditional summer holidays these days, but a trip to some imagined tropics doesn’t sound so bad…
Nox is possibly one of my favourite games of all time. Needless to say, it’s a lost gem — an action-RPG accused of being “just another Diablo clone” at the time, it was made by Westwood Studios and vastly overshadowed by their more successful Command & Conquer franchise. Nox still brought its own unique flair to the table though, and the world is a worse place for having let this game slip through its fingers.
Why do I think and say this? Well…
You’re right, I was a bit ambivalent about the first Torchlight, even though I got it for free. There were still things to like about it, though, and I was in the mood for some more pretty-but-brainless hacking and slashing and then Torchlight II went on sale on gog.com.
Yes, it’s the same old story. Shall we?
I’ve been playing Borderlands 2 for something like a month now, around my busy social calender and, you know, having a job. It is the gift that keeps on giving, with endless hours of dramatic scenery to blast through with an infinity of guns. However — and you might hate me for this, but I’m going to go out there and do it anyway — I’m going to accuse Borderlands 2 of having too much content.
What’s in a melee attack? A sword as swung in any other way would cut as deep — or clip through as much geometry, in this case. Video games!
I’m not worried about clipping, though. I’m worried about control schemes and how to organise my animations to fit. Since melee attacks are going to be the core combat mechanic of all games I intend to make henceforth, there is just a teensy bit of pressure to get it right.
Darksiders II is not quite a prequel, and not quite a sequel, because it’s set between the opening prologue of Darksiders and the actual game. I think.
I’m also not sure that really matters.