Giants: Citizen Kabuto was, believe it or not, my first ever experience of cockney banter. This banter, if nothing else, had a profound impact on my life and most definitely how I conducted my earlier Warcraft maps (if not the later ones too). Everybody goes on about finding the mythical Citizen Kane of games, but what about the Citizen Kabuto of films?
Funny, then, that I’ve never blogged about Giants. Maybe it’s because I don’t think I’ve actually played it for four or five years — in fact, I’m not even sure I’ve played it on Daedalus at all, who is now more than six and a half. (Sidenote: help me build a replacement, I have no idea what I’m doing and I want to play all the modern games.)
Well, they said it was legendary, so it had been on my radar for a while. Critical acclaim, and all that. Then GoG.com said it was 50% off last weekend, so I thought I may as well take the plunge (consumerism ho!).
So, Beyond Good and Evil is an action-adventure game from 2003.
I should like The Witcher. I really should. It’s a giant single-player action-RPG, full of sex (very little romance, though) and bad language. On paper, the only turn-off is the grimdark, and there’s enough banter to offset that.
In reality… I’m not so sure. The most prominently off-putting part of the game is its combat system, which seems to be trying to simultaneously pull itself in two entirely different directions — resulting in an unhappy mishmash.