Sometimes you just want to implement fun things that have no impact on gameplay. But they make the player feel good… Right?
Let’s face it, Starcraft II is just a clone of the original with added gimmicks like cliff-jumping and a campaign unit that can shoot while moving. Oh my!
Okay, maybe they did add to the gameplay (in a gimmicky way), but they were still gimmicks (even though certain other RTS titles that did actually advance the genre a little bit (at least in terms of interaction and unit control) took shooting-while-moving as a beautiful given).
So… forget all of that. Let’s look at the useless gimmicks I’m looking to implement/have implented for Project Y4.