The Galaxy Editor, as those witty people at Blizzard have dubbed the mechanism by which I shall destroy Starcraft II, is a very complicated beast. Though it is perhaps made worse by the complete lack of example data; with the beta, we get the melee data set and that is it.
So here are my first impressions. I’ve probably missed a lot of things, but there’s plenty of study-time left to consume.
Coming steaming into crimbo, I’ve been in a frenzy of productivity not seen for a long time. It all started on monday night; since it’s the holiday so I don’t actually do anything all day, I have trouble getting to sleep. So I was lying awake, thinking about whatever, and came up with a solution to a problem that has plagued me for quite some time…
Fans of RDZ Industries may or may not be overjoyed. Fans of This Wreckage will be dismayed that I haven’t worked on it for the last five days. I’m sorry; this is too good an opportunity to pass up. I haven’t been this productive for a long time.
Theoretically, this is a festive blog — because it was many crimbos ago that I found the delightful Unreal Tournament waiting for me under the tree.
This is funny because that was way back when my parents were all “can’t let that Robbie have those violent shooter games, he’ll grow up to be a very nasty man” — and then they got me one of the bastions of computerised brutality. Also fun to note that I’m a lot less angry now than I ever was, after years of fragging bots. Coincidence?
Spurred on by my returning mouse control skills, I’ve been playing all three installments’ singleplayer campaigns. This is a little unusual; I’d usually spend large spurts on a single title (both on the campaign and randomised Deathmatches) rather than quick-fire slamming through them all.
This puts me in a very good position to objectively compare and contrast all three titles… Continue reading →