Planescape: Torment… Actually, no, that’s wrong. “Planescape” is the setting, the meta-setting that draws together everything Dungeons & Dragons (from Baldur’s Gate to… all that other stuff nobody cares about).
I had been waiting so long for this. Finally achieving Planescape: Torment a while back gave me the insatiable urge to revisit all things Infinity Engine, but I was somewhat hampered by… oh, sundry concerns like the last exams ever, nothing important.
As I mentioned before, Baldur’s Gate‘s expansion pack was to be my own little leaving present. With all the trifling concerns out of the way, I started playing it.
I was going to begin by saying that I don’t remember Baldur’s Gate being this short; then I realised that over a single day of solid playing I crammed in about ten hours’ worth of time… Repeat this for about four days. Compared to the ‘half hour a day’ that would have been in effect when I first got the game, which would have cause it to take a considerable length of time to finish… Then again, on my first playthrough I managed to take up about 365 days of in-game time too.
This time I was a little bit more savvy, and my party micromanagement skills were somewhat improved (though still pretty sloppy). It only took half a year to comb most of the landscape, bringing all party members up to the expansion-improved experience cap of 161000.
The legend of Planescape: Torment has dogged me for years. It is a game that is whispered of in dark corners, spoken about in hushed, reverent tones. The kind of game that somebody knows somebody who has played it, but is always lurking just out of reach.
As a fan of Baldur’s Gate, I have wanted Torment for a long time, but it never deigned to show its face in the shops. Even as a cult classic, I had never heard of it being re-released.
Minor spoilers ensue… Only minor, though. Since only about four of you will have ever set eyes on Torment, spoiling the whole plot would mean nobody at all would want to read this entry. Rest assured, I haven’t completed it yet.