It’s been a while since I last wrote anything, that’s for sure. Before I get to rambling about the reasons (excuses?) for that, here’s a new video of Exon: from starting the game to playing an Arena match to indulging in the side-questy exploration that will make up… the actual game. Some glimpses of the inventory, journal, shop windows and even a surprisingly seamless performance of the save/load system are included!
Ahhh, Starcraft II is an interesting beast. I’ve never had any concern over eSports or online multiplayer, but I have huge respect for what SC2 did with its singleplayer campaigns — tossing the hyper-balanced melee factions out the window and expanding them with bonus units, configuration options and special abilities.
The things is… the meta-plot, of the Dark Voice returning to obliterate all life in the Koprulu Sector (The galaxy? The universe? It’s actually never really made clear that his ambitions are more than localised) is a bit of a mess. Like, Blizzard, you got away with that in Warcraft III because Archimonde was a literal demon — you can’t pull the same trick twice, and definitely not in such a different setting (at least not without groundwork that simply isn’t present).
Having said that, I think there are some good stories in the mix here, so maybe it’s time to do some reworking…
There comes a time in everyone’s life when their computer dies unexpectedly. To be honest, I should be glad I’ve lasted twenty-odd years of computing without it ever happening. Every machine I’ve discarded has been because I wanted more power, not because they were from life untimely ripped.
Alas, it happened a few weeks ago to dear old Helios (named for the AI in Deus Ex), about 4 and a half years into his projected 5 to 6 year lifespan. This is the story of his death… and his resurrection.
I’ve always been bound to the desktop, at least since the GameBoy gave way to the PC and all the delicious level editors it brought. I’ve flirted with cute netbooks once or twice, and while they have their uses as ultra-portable units they are also not very capable. I have never before owned a real laptop…
But with the most productive time of the year upon us, and family obligations looming that will drag me away from my studio and its brooding powerhouse Helios, I felt that it was at last time to equip myself with something that has a foot in both camps. Something capable, but still portable.
It took me until far too late to even conceive of the notion that one could travel to a gig rather than waiting for it to come to one’s home town (or not). The first time I did it was to see Orchestral Manoeuvres in the Dark’s special gig in the Museum of Liverpool, then I followed them to London for the truly stellar Royal Albert Hall performance of Dazzle Ships and Architecture & Morality (I even bought the T-shirt for that one!).
Now, I’ve done it again, albeit to a slightly more modest venue. This time, I followed my favourite Greek synth-pop duo Marsheaux to… Norwich.
Well, it’s 2016 now.
The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog.
A few years ago now, I needed a computer for commuting work. A companion for the monolithic base-station, something that sacrificed power for portability. I bought a cute netbook and named it Astradyne.
Technology has moved on since then, though. Astradyne still works but is not quite quick enough for my increasingly impatient brain. Astradyne is light but surely not as light as an equivalent machine from this age of pocket rockets.
So I started looking around…
The main problem with my game development right now is that I’m just not clever enough to do the things that I’m trying to do. Bot obstacle avoidance is a very complex problem and, while parts of my approach are fine, the whole thing starts to wobble as I layer on more and more features.
Maybe it’ll all be fine in reality; my scratchpad level is, after all, festooned with obstacles deliberately placed to stress and confuse the system. Maybe once I build real patrol routes on real levels things will be much smoother.
I am beginning to wonder if I’m punching too far above my weight, though — and what will happen when I finally get knocked out.