Gaming

Blog 801: Master Chief Collection: Halo 3: ODST

Considering how the Halo franchise has gone thus far, I was completely expecting Halo 3 spin-off ODST to be yet more of the same, except maybe with a different main character than the Master Chef himself.

But… it’s not! It plays with the formula! Quite a lot! In good ways!

Woah.

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Gaming

Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

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Gaming

Blog 796: Master Chief Collection: Halo 3

Considering that Halo 2 just stopped rather than ending, I had to start Halo 3 immediately. Just think, though — imagine you’d played Halo and Halo 2 on PC the first time around, and then they just… didn’t release Halo 3 on PC at all. That would have been truly awful, and right here lies the vindication of my decision to avoid all contact with Halo until I could play the lot. At least if the┬áMaster Chief Collection had never come, I wouldn’t have been cut off mid-swing.

And after all that… Will Halo 3 be even more of the same?

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Gaming

Blog 794: Master Chief Collection: Halo 2

Remember when sequels were just “more of the same”? When there weren’t seismic shifts in tone and mechanics or … pretty much everything… between entries in a franchise?

Of course I can only be talking about one thing — it’s time to continue exploring the Master Chief Collection and dive into Halo 2. Which is very much more of the same.

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Gaming

Blog 793: The Age of Kings

I’ve menitoned Age of Empires II obliquely many times throughout this blog but never actually written about it directly. Which is actually a massive oversight, because it has the dubious honour of being the first PC game I ever bought, so it’s a foundational influence in how I started to dream of making my own worlds — it did, after all, also include my very first level editor.

So twenty-odd years later, with lockdown madness causing a spiral ever deeper into nostalgia, isn’t it high time we took a proper look at a true classic?

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Gaming

Blog 791: Master Chief Collection: Halo

Halo is a franchise that utterly passed me by. I’ve never owned a console and I guess I never knew that its first entry was also out on PC. I’ve always been curious, though; it’s had a lot pop-culture influence through the ages, and hell, I like sci-fi shooters anyway.

So when I heard they were finally (re)porting the full series to PC, I must admit I was a little bit excited to finally see what all the fuss was about. Fast-forward long enough that the porting is complete and has had plenty of time to stabilise and… here we are.

So let’s begin, in release order, with Halo: Combat Evolved.

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Gaming

Blog 786: Pathfinder: Kingmaker

It doesn’t take much more than proclaiming yourself to be like Baldur’s Gate to get me interested. It’s a type of RPG that’s been underserved in the last decade or so, with occasional delights like Drakensang and Dragon Age: Origins mostly edged out by 1st- and 3rd-person action RPGs, which are fine but scratch a different itch. Sometimes you just want to command a small party of fun people in real-time with occasional pauses.

Pathfinder: Kingmaker proclaimed that it would serve this niche, but also isn’t from the 90s, so I decided it was worth a look.

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Gaming

Blog 785: Warzone 2100

On the subject of my latest Exon video, I was told it “looks a lot like Warzone 2100“. I replied that I had never heard of this game, let alone played it, but if it’s an a late-90s/early-00s 3D game then I’m interested.

Turns out that not only is it a grotty old 3D RTS, but it was open-sourced in 2004 and is now patched-up and totally free. Jackpot!

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