I think it may have been something of a mistake to design a campaign where the second level — the gateway to the rest of the game — front-loads six or seven brand new, fully-fledged systems. But I am nothing if not stubborn; once I’ve committed to a goal, I will reach it, regardless of how long it takes.
So after months and months and months of work, the Friendly Arm Waystation and its attendant subsystems are almost ready for play. Phew.
Continue reading “Blog 875: Welcome to the Waystation”