Game Development

Blog 803: Getting Stacked

I’ve had the first pass at Exon‘s inventory screen up and running for a while now, so it’s high time I refined it further. I was using a Slug Rifle the other day and realised that while I put this gun on sale, I didn’t actually put any ammunition for it on sale, and that led me to questions of how ammunition should be handled at all. Which in turn led me to item stacking.

Item stacking is a fun one because, on the face of it, it’s very easy: you just assign a number of “charges” to a particular item, count them up as you find copies of the same item, and count them down with each use.

Oh, my sweet summer child.

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Game Development

Blog 802: Buffs

For those that didn’t grow up modding Warcraft III: a “buff” is some lasting effect that is applied to a unit, such as it being stunned or on fire. Needless to say, Exon has lasting effects too. It’s not all impact-and-forget; mechs need to get stunned and corroded and all sorts of other things I haven’t thought of yet.

How hard can it be? You just stick the thing in a list and count down the timer until you turn it off… right?

Ahahahaha.

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Gaming

Blog 801: Master Chief Collection: Halo 3: ODST

Considering how the Halo franchise has gone thus far, I was completely expecting Halo 3 spin-off ODST to be yet more of the same, except maybe with a different main character than the Master Chef himself.

But… it’s not! It plays with the formula! Quite a lot! In good ways!

Woah.

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Nondescript

Blog 800: Don’t Be Fooled By the Blogs That I Got

Eight hundred blog entries! My target is always about 1000 words per entry, so I’ve come even close to that average, that’s… a whole lotta words. I could have written a whole fantasy epic novel sequence instead! But writing novels takes a hell of a lot more effort than… organising your thoughts on a subject into a coherent and structured narrative… … Uh… shhhhhhhh!

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Gaming

Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

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Nondescript

Blog 797: Who Wants To Be Dungeon Master?

I’ve been playing tabletop RPG Dungeons & Dragons (5th edition) regularly for a couple of years now, with a small group of close friends. We started with one of our number running a big long campaign, then when we got to level 20 (and after I’d finally cajoled him into letting us fight the Tarrasque), the next started his big campaign. About half-way through the first, we took a small break to play the published adventure Dragonheist. During this second campaign it… fell to me to provide the interlude adventure.

Picture the scene: a man who has dedicated his life to spending years meticulously crafting scenarios hosting an infinitely-responsive adventure with only a week between sessions for planning.

Sweat dripping emoji, as the old saying goes.

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Gaming

Blog 796: Master Chief Collection: Halo 3

Considering that Halo 2 just stopped rather than ending, I had to start Halo 3 immediately. Just think, though — imagine you’d played Halo and Halo 2 on PC the first time around, and then they just… didn’t release Halo 3 on PC at all. That would have been truly awful, and right here lies the vindication of my decision to avoid all contact with Halo until I could play the lot. At least if the┬áMaster Chief Collection had never come, I wouldn’t have been cut off mid-swing.

And after all that… Will Halo 3 be even more of the same?

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