Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

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Blog 797: Who Wants To Be Dungeon Master?

I’ve been playing tabletop RPG Dungeons & Dragons (5th edition) regularly for a couple of years now, with a small group of close friends. We started with one of our number running a big long campaign, then when we got to level 20 (and after I’d finally cajoled him into letting us fight the Tarrasque), the next started his big campaign. About half-way through the first, we took a small break to play the published adventure Dragonheist. During this second campaign it… fell to me to provide the interlude adventure.

Picture the scene: a man who has dedicated his life to spending years meticulously crafting scenarios hosting an infinitely-responsive adventure with only a week between sessions for planning.

Sweat dripping emoji, as the old saying goes.

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Blog 796: Master Chief Collection: Halo 3

Considering that Halo 2 just stopped rather than ending, I had to start Halo 3 immediately. Just think, though — imagine you’d played Halo and Halo 2 on PC the first time around, and then they just… didn’t release Halo 3 on PC at all. That would have been truly awful, and right here lies the vindication of my decision to avoid all contact with Halo until I could play the lot. At least if the┬áMaster Chief Collection had never come, I wouldn’t have been cut off mid-swing.

And after all that… Will Halo 3 be even more of the same?

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Blog 795: This Wreckage Gold

Luckily This Wreckage is much better built than When the Freedom Slips Away, so it’s much less buggy on the scripting level. Unluckily, it contains a whole heap of custom models and data that Reforged doesn’t seem to like. Sigh. No rest for the wicked, huh?

This is a bit overdue because I was sort-of waiting for Reforged to stabilise a bit and… uh… well, since the dev team has apparently been dismantled, I guess this is as stable as it’s going to get! So behold: This Wreckage Gold with a load of fixes and small tweaks! … and a whole heap of unfixable “known issues”. Double sigh.

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