When the Freedom Slips Away is almost half as old as me — I finished it in 2006, making it 14. I was 16. I was still in school!
Time makes fools of us all, and much as I don’t like what Blizzard have done with Warcraft III: Reforged, I have to concede that it is now the “official” way to play maps and, since I’m still alive enough to deal with the situation, I feel compelled to do what I can to keep my seminal works in good order.
So I give to you: When the Freedom Slips Away Gold, a huge raft of bug fixes, a few compatibility tweaks, and some Known Issues that I can’t touch.
I have not made any design or balance changes, because I want this map to stand as it was. The authentic way to play is still in The Frozen Throne with patch 1.26, so if you can stomach a parallel install then I strongly suggest you do. (Needless to say, if you are playing in Reforged, then you should play with the original graphics.)
It has been hard to resist making bigger changes because of course I know so much more now than I did then, but any greater changes would make the map into something different and I am not comfortable with that. It was made when I was still a teenager, just finishing school, and it’s the first major hit I ever had. I’m still proud of it, warts and all, and I hope it still has some value in the world of today.
ART - Fixed backpack model that broke in Reforged - Fixed missing Shield of Fire attachments in Reforged
- Fixed loading screen in Reforged - Fixed broken normals in Dragon's Tooth mesh - Fixed a grammatical error in the Pig's intro conversation - Fixed a grammatical error in the Myrmidon's final conversation - Fixed a grammatical error in the conversation with Lord Kirby after defeating Pyraeus with Balthasar - Fixed a spelling mistake in the Chapter 2 "Survive" quest description - Reduced size of floating text comments TECHNICAL - Removed all DestroyTrigger usages - Tidied up some location memory leaks in Base Camp attack, Chapter 1 "Showdown" attack - Added system to reissue orders of Thirlmir attackers so they don't get stuck so much - Removed all buffs from Kirby and Scheisen for cave retreat to prevent issues with cinematic - Replaced spotty demon repulsor with periodic reissuing of attack orders - Added failsafes to Scheisen death cinematic in case the Chapter 2 intro unskips the Chapter 1 outro - Fixed pig arriving at raft cinematic activating the wrong skip trigger - Removed intant-use rune items to avoid shadows appearing on loading a saved game TWEAKS - Moved the portal blocker at the end of chapter 1 and Kirby's position so that fights tend to occur in the more spacious area, ordered Kirby to retreat a little at each wave - Reduced Henrik's animation cast point so he feels more responsive - Removed the rocks that block the entrance to the Murloc beach so it is immediately accessible - Moved the rock that blocks the archeological dig site so you run into it (or not) much sooner - Moved Chapter 1 showdown cave barman out from the rocks a bit so he is more obvious - Reduced range of rock-throwing villagers - Reduced battle music timeout - Removed Escape menu - Added website link to map description - Updated website link in credits, added sequel link
Reforged has made changes that are beyond my ability to fix. If you choose to play in any version after 1.26, you may see these problems:
- Preview image does not show in lobby
- Loading screen is black
- Some units do not have shadows
- Some trees use the wrong textures