Blog 765: Uncharted Worlds

Earlier in the year, I decided that the wilderness areas of Baldur’s Gate were actually a good and enjoyable thing. I stand by that reasoning today, and look back fondly on that experience of replaying a game that really is a classic.

Except I’ve just been replaying Mass Effect, and it has areas that fulfil a similar function — “uncharted worlds”, optional planets you can land on which contain only side quests. The difference is that… they’re not particularly good or enjoyable.

But why?

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