Blog 755: Save The Data

When I decided that procedural generation was too much bother for not enough gain and switched over to hand-crafting scenarios, I figured that was the worst of my development headaches gone. After all, the more data that is static, the less you have to worry about while the game is actually turned on.

Then I realised that you’re still going to die a reasonable amount of times during the game. Then I realised that although the levels will be individually smallish, they’ll still be quite open.

What does death plus openness equal? Why, my dear, it means I must let you save and load your game, because fuck losing all that progress (to death or dinner).

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