Aside 64: What Wreckage?

Aside

It has come to my attention that This Wreckage might be having some problems under the new 1.29 patch for Warcraft III — namely, that it becomes utterly unplayable due to some odd hostile behaviour (likely stemming from the 12 new player slots shuffling my alliance settings).

Unfortunately I’m having more than a little trouble patching the game to have a proper look; and when I did for five minutes get it running, the game was grinding along at 30fps (when 1.26 stayed strong at the maximum of 64fps). Something is rotten at the heart of WC3, alas.

So for now I’m going to have to hang fire a bit on fixes until things settle down again. Rest assured — when the game is stable again I will be making the necessary upgrades! But in the mean time, if This Wreckage is giving you trouble, you might need to downgrade to a fresh install then grab patch 1.26 (official-but-hidden Blizzard FTP link)…

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Blog 743: Close, But No Biscuit — Universe Building

I think Kong: Skull Island is one of my favourite films of all time. It’s a big, meaty monster movie with plenty of focus on the monster(s); Kong is not the footnote to a human story, but an integral part of a story that occurs in a natural world. It also strikes the perfect balance of fun with the straight faced delivery required to carry off a giant ape bashing giant dinosaurs in the face.

It also has a post-credits sequel hook, but you don’t need to watch that or the lightly-linked precursor Godzilla (2014) to enjoy it. This is the holy grail of shared-universe films: each one standing on its own, but quietly accentuating the others when taken in wider context. This is world-building done right.