Blog 741: Close, But No Biscuit — Independence Day: Resurgence

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Was Independence Day: Resurgence really that bad?

The short answer is: yes.

The longer answer is: yes, but it was flooded with so many fantastic ideas. Alas, fantastic ideas though they may have been, most of their final forms are confused, contradictory, or simply malnourished. Independence Day: Resurgence starts off so well, genuinely extrapolating a possible future from What Happened in the First Film (instead of, ahem, desperately rebooting so they can retread the same stuff but worse) — then it almost immediately trips over its own shoelaces and stumbles off into mediocrity and crass over-spectacle.

Top marks for effort, if nothing else.

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Blog 740: What’s In a Name?

What’s in a name? A game as called by any other name would smell as sweet, or so the old Romeo and Juliet quote goes. But I’m not sure that I agree, Shakespeare, because as lots of classical fantasy and folklore will attest, names have power.

For as I’ve been working on this game project of mine, I have been pondering what to call it. This is difficult for me because, as a shallow man in thrall to the shape and the power of words, it’s got to be a good name, and fulfill many criteria that others might consider to be… a bit facetious.

Either way, this is a very important project to me, so it has to be just right — and as I’ve decided that 2018 will be The Year Of a Release, I can wait no longer. It must be named.

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