Blog 739: Assassin’s Creed IV: Blog Flag

I had never, until now, played an Assassin’s Creed game. I was vaguely aware of the franchise involving jumping off tall buildings, hoovering up collectibles from all over expansive worlds and a much-maligned modern-day sci-fi meta-plot getting in the way of historical shenanigans.

I was never all that interested, but Ubisoft decided to give the 4th game in the series — frequently hailed even by cynical outlets as “the good one” — away for free, and my curiosity got the better of me. What could possibly go wrong?

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Blog 738: The Final Foundation

It’s the most productive time of the year! That means it’s time to tackle those big problems that put the fear into you at in any other season. But with a couple weeks of holiday? Oh yes.

Over the weeks leading up to crimbo, I was dancing around, adding little new features and refining systems. I put decorations into the bunkers, added vending machines and guard posts, deleted the crap code that was failing to do these things before — the level generator is, dare I say it, looking pretty damn good.

The next step, then, is to take this mishmash of content and make it… into a campaign.

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