You know that thing where gog.com offers you a DRM-free version of a thing for literal pocket change, and it includes all the DLC you never had the first time? Yeah?
Well, I hadn’t played Dragon Age: Origins for a few years and I was kind of in the mood so, £3.49 later, here we are. In playing it, I’ve remembered just how… well, broad it is. In order to manage your party of companions effectively there are a lot of decisions to be made about how to equip them, and though in the right doses that’s quite fun I feel that maybe Dragon Age has gone a bit overboard…
The player Neutral Passive in Warcraft III is a special bonus player. As the name suggests, units owned by Neutral Passive are neither allies nor enemies to any other player; they offer their services equally to whomever happens to be nearby. As befits my tendancy to reimplement Warcraft III (to eventually allow for similarly structured RPG scenarios), I am now working on adding my own Neutral Passive characters.
Needless to say, due to many holes I’ve dug myself over the last three years of developing this game, this is not so easy. The key stumper at the moment is that clicking a neutral unit should not trigger the player to attack them. Instead, it should trigger a friendly reaction. When is an attack not an attack? When it’s a frob.