It seems to me that everything Westwood touched turned to gold. They were most famous for their real-time strategies — the pinnacle being Tiberian Sun itself — but they seemed to diverge from that mould more than history would have you believe and come up roses all the same. Foremost of course was their stab at the hack ‘n’ slash RPG, which produced one of the greatest games of all time, Nox.
Over here, though, we have their first-person shooter. Set in the Command & Conqueriverse, occurring some time during the original C&C, this answers the age-old question that haunts every strategy franchise — what would it be like to be in one of those battles?
All right then. If Tiberian Sun is the unassailable classic of the Command & Conquer franchise, what of the sequel that emerged seven years later? Built merely by “EA” rather than Westwood Studios, is C&C3: Tiberium Wars a dead husk wearing the skin of C&C or a genuine continuation?
Ho ho ho.
From the name, you’re all thinking that Alien vs. Predator is a dodgy franchise cash-in. Cheap cross-over, exploit two fanbases, job done?
In one sense, yes, it’s a bit hammy and less refined than some of its predecessors. In another sense, though, no — as an Alien prequel it holds up really really well. All the fun of Ancient Astronauts but done properly and plausibly, with coherent links to the other films but nothing too forced, continued themes of an uncaring universe rather than putting humanity at the centre of it… If you genuinely like Alien and Aliens, then Alien vs. Predator is actually a very good extrapolation. And it’s fun!