The most damning indictment of Episode II is that it’s ultimately pretty average. There’s nothing truly unstoppably bad about it — there’s no massive in-your-face focal point of cringe to match poor old Jar Jar Binks. Maybe it’s death by a thousand cuts, lots of little things that snowball into a prevailing sense of malaise.
I’m quite excited for us to get to the original trilogy so we can expound positively at what went right rather than negatively about all the missed opportunites and blunders (or maybe we’ll need to discuss the spectacularly good Rogue One before the original trilogy now?), but narrative flow demands that we first examine the prequels — so here begins our journey through Attack of the Clones.
No transcripts this time, and no additional thoughts either. We… er… recorded this one a while ago…
I said 34 features. I said 3 weeks. I said 1 game.
With one week now gone, am I on target for making something real? Let’s have a look…
Employment is now over for the year. I’ve booked myself three weeks of holiday, from here to the first week of January, so I’ll have the longest contiguous period of free time I’ve ever taken for… well, years. (It’s also time to stop shaving — will this be the year I finally achieve a coherent moustache?)
What am I going to do with that time? The same thing I do every year… I’m going to make a video game.
I’ve always been bound to the desktop, at least since the GameBoy gave way to the PC and all the delicious level editors it brought. I’ve flirted with cute netbooks once or twice, and while they have their uses as ultra-portable units they are also not very capable. I have never before owned a real laptop…
But with the most productive time of the year upon us, and family obligations looming that will drag me away from my studio and its brooding powerhouse Helios, I felt that it was at last time to equip myself with something that has a foot in both camps. Something capable, but still portable.