Blog 679: Close, But No Biscuit – James Bond – Part 1

It’s amazing the avenues that technology can unlock. I got involved in a podcast at work, and loved it so much that I bought my own microphone.

Needless to say, I apparently love the sound of my own voice, so when Chris McPhail, one of my illustrious school friends, suggested we unleash the beast of critical evaluation together in front of the microphone… How could I resist? Close, But No Biscuit was born.

(Transcript is included in the blog post.)

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Blog 678: The Way of the Warrior

Nox is possibly one of my favourite games of all time. Needless to say, it’s a lost gem — an action-RPG accused of being “just another Diablo clone” at the time, it was made by Westwood Studios and vastly overshadowed by their more successful Command & Conquer franchise. Nox still brought its own unique flair to the table though, and the world is a worse place for having let this game slip through its fingers.

Why do I think and say this? Well…

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Aside 59: The Shape and the Power of the Voice


So I finally bought myself a proper microphone, a half-decent mid-range one with a good balance of affordability, versatility, n00b-friendliness and recording quality. This is most likely an investment in being able to do high-quality announcer voices for my game, but according to the manual it’s good for pretty much anything — voices, musical instruments, sound effects and more — so who knows where it’ll end up?

I gave it a test run with a bit of a demo reel, where I said many silly things in silly voices:

I reckon, however, for my upcoming exposé about Nox, I’m going to give it a real stress run. Rather than doing a straight blog, I’m thinking I’ll do me talking over videos of me playing the game, so you can get a better feel for it than you can from silly captioned pictures. You can tell me this is a terrible idea right now and I’ll fall back to the written version, or we can see how it goes…