Blog 671: Boredrlands 2

Oh Claptrap.

I’ve been playing Borderlands 2 for something like a month now, around my busy social calender and, you know, having a job. It is the gift that keeps on giving, with endless hours of dramatic scenery to blast through with an infinity of guns. However — and you might hate me for this, but I’m going to go out there and do it anyway — I’m going to accuse Borderlands 2 of having too much content.

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Blog 670: I’d Like a Sword With You

What’s in a melee attack? A sword as swung in any other way would cut as deep — or clip through as much geometry, in this case. Video games!

I’m not worried about clipping, though. I’m worried about control schemes and how to organise my animations to fit. Since melee attacks are going to be the core combat mechanic of all games I intend to make henceforth, there is just a teensy bit of pressure to get it right.

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