I like equipment in games. There’s a thrill to finding a new, better sword, that looks cooler and does more damage. But it seems to me that more and more games are somehow getting equipment… wrong. Everything seems to have less value, everything seems more disposable. There’s no thrill anymore, just a treadmill of incremental but almost invisible advances.
I don’t want this.
Ah yes, another Kickstarter darling, and another monstrous RPG with more than a little dose of throwback (but I’m still of the mind that we need to go back before we can go forwards so let’s continue doing that). Larian’s Divinity: Original Sin was a wonderful romp and a roaring success. Is Pillars of Eternity going to survive the inevitable but unwarranted comparisons?
A game without pick-ups is a game without soul. I might have damage-dealing nailed down pretty well, but what about healing? How do you recover from the pain? You pick up health packs, of course! Continue reading