Blog 643: 18-Gun Salute

A game with only a single type of enemy is not much of a game. Well, okay, actually, Unreal Tournament technically gets away with it (the differences are visual only, though they are heavily parameterised), but I’m not operating on that level — so I want there to be as big a variety of mechs as I can make.

But up until recently, I only had one character: the Delta mech. In order to stress my systems a little bit and help work out the kinks, I decided that the next mech had to be the monstrous three-legged Alpha…

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Blog 642: Expendable

When I’m feeling a bit sorry for myself, I like to buy some hoary old low-poly action game for a pittance at gog.com. My wishlist is absolutely chocka with… well, things that I find visually appealing and seem like decent games too. Every Friday they announce the weekend’s sale and I look down that list and see if there are any matches, and then think to myself… do I want this?

The answer this time is… yes. Yes, I want this. It’s called Expendable and it’s an “arcade shooter” from 1999.

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