Blog 638: Continuing to Make Sense of Cellular Automata

When it comes to modding, I have to admit to a masochistic streak. I could use the 3rd party pre-processor to get structs and pseudo-object-orientated syntax that would make this a whole heap easier, but no, I’ve got to use the bare metal to feel alive.

So, that procedurally generated Warcraft III side project I’ve been fiddling with during lunch hour is a whole barrel of laughs. This episode’s consternation surrounds creature spawning.

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Blog 637: (Inter)Face the Facts

Let it never be said that Rao Dao Zao picks the easy option. Following on from the recent discussion of the general direction in which I’d like to carry my interface, I took a stab at actually building it.

Naturally, things did not go entirely to plan.

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Blog 636: Saints Row IV

Saints Row IV is a Mass Effect parody that wants to be a Sonic game. Pretensions to being an open-world crime simulator are finally revealed to be just that — pretensions. There are many games packed in here and very few of them care to make much use of the game’s supposedly core mechanics.

Luckily, all of those different games are pretty well done and the parody is hilarious. Does that make it right? Let’s talk about it.

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