The main problem with my game development right now is that I’m just not clever enough to do the things that I’m trying to do. Bot obstacle avoidance is a very complex problem and, while parts of my approach are fine, the whole thing starts to wobble as I layer on more and more features.
Maybe it’ll all be fine in reality; my scratchpad level is, after all, festooned with obstacles deliberately placed to stress and confuse the system. Maybe once I build real patrol routes on real levels things will be much smoother.
I am beginning to wonder if I’m punching too far above my weight, though — and what will happen when I finally get knocked out.