Blog 628: Falling Off the Wagon

“I can give up any time I want, bartender.

“Just lemme make one more Warcraft map…!”

Oh dear.

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Aside 54: Out of My League

Aside

The main problem with my game development right now is that I’m just not clever enough to do the things that I’m trying to do. Bot obstacle avoidance is a very complex problem and, while parts of my approach are fine, the whole thing starts to wobble as I layer on more and more features.

Maybe it’ll all be fine in reality; my scratchpad level is, after all, festooned with obstacles deliberately placed to stress and confuse the system. Maybe once I build real patrol routes on real levels things will be much smoother.

I am beginning to wonder if I’m punching too far above my weight, though — and what will happen when I finally get knocked out.

Blog 627: Shadow of Boredor

First impressions are tough things to get right, and Shadow of Mordor really drops the ball. A vomit-inducingly narrow field of view? Awful laggy, acceleration-ridden camera movement? Insane information overload and everything is a pre-rendered cutscene? (No wonder it’s 50GB big, they’re all bloody videos.)

You’ve just tumbled off a cliff, son. Care to attempt a recovery?

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