Blog 571: And Then I Go And Spoil It All…

… by doing something stupid like trying to write a novel in a month. Yeah!

It’s not going to end in tears, is it? Please, tell me it’s not going to end in tears. Ah, don’t worry, I know you can’t lie to me. It’s definitely going to end in tears.

November is National Novel Writing Month, apparently. Some people are going to be writing novels over the course of the month. For funzies. Totes.

http://nanowrimo.org/participants/rao-dao-zao

Continue reading

Blog 570: Series Y5: The Delta

It’s important not to squander any opportunity to start anew. A reboot gives the opening for retcons, for trying new things. No, I’m not going to go all grimdark on you; I’m just going to make some details settle in better, because it’s also important that any reboot does not completely negate all the elements that made the original product what it is — if you’re doing that, you may as well just make a new franchise. (The games industry doesn’t seem to understand this point right now.)

Besides; new medium, new rules. Project Y4 was a Warcraft III mod and this is going to be a stand-alone. Once I’ve set this in stone, when people start forking over cash for the goods, then there will be no room for reboots. I’ve got to make this one count.

RDZ Industries is defined by its artwork, a heady combination of modernism constrained by, well, my own ability as a modeller. I am overall pleased with the artwork of Series Y4, but there are a few edges we need to deal with.

Continue reading

Blog 569: The Final Push of Y4

The big reason I released Project Y4 R01 when I did was because I wanted it to exist in some finished form. I knew that the day would come that I would reach the end of the motivational line, and that day might come before I had implemented all that I once dreamt of implementing.

R02 has been dragging its heels for too long. It’s time to admit defeat and close the door.

Continue reading

Aside 36: I Should Have Been

Aside

Writing a story is a lot like being a detective. You spend ages working the case, following up leads, and you make progress — but there are still bits that don’t quite fit. There is always another elusive piece, one missing clue… And then, one day you’re reviewing the evidence again and you see it. Another great big chunk of the case slides into place and you’re one step closer to nailing the bastard you know did it but can’t prove.

Being a software developer is a lot like being a detective too. You spend a lot of time searching for the root causes of bugs, following the trail of evidence down into the homes of the ancient horrors that lurk beneath the surface. I mean, what’s a rogue piece of code but a criminal (or an elder god)? You just have to find the piece that has means, motive and opportunity to disrupt the natural flow… And then you sentence it to correction, rewiring its brain to be a fine, upstanding member of society. (Er… maybe that metaphor went a little too far.)

What I mean is that, when the bombs fall and computers stop working (except for the cockroaches using IRC), I think I’ll become a private detective.

… or maybe I just watch too much BBC crime drama.

Blog 568: The Nomad Soul

“Save often… but save points are limited.” Why was this approach ever fashionable? Sometimes dinner waits for no man and being unable to save because you’re not at a handy checkpoint is the most extreme form of frustration.

Omikron: The Nomad Soul is from 1999, well after Unreal allowed you to save anywhere you wanted. We had the technology! Either way, this peculiar genre-bending game has a soundtrack by David Bowie. I don’t think this is good or bad (I’ve never been into Bowie at all), but it’s amusing so I’m going to keep repeating this fact as justification for everything. Another drinking game?

Continue reading