Blog 567: Anachronox

Gosh, I thought Daikatana was bad for the whooshy camera, but that was small fry compared to Anachronox. Definitely not a game for sufferers of motion sickness — even for me, a veteran of the lightning-fast FPS, some of the camera movements get just a bit too wonky.

So Anachronox is a… turn-based? … comedy RPG from 2001.

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Blog 565: Daikatana

I remember reading about Daikatana when I was a young boy. When our first computer was new, when its 500MHz processor was unthinkably powerful, when the Y2K bug loomed large, when games were some strange wild frontier that was probably a bit too violent for me…

Daikatana, they said in all the magazines I had begun to survey, was one of the worst games ever made. I don’t remember finding out quite why; indeed, I didn’t have much of a sense of my own taste back then anyway. (This was before my family gave in to that whole violence thing and got me Unreal Tournament for crimbo.)

So when it came up in a GoG.com sale for $2.39, I thought… Why the hell not?

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Blog 564: Planning the Elusive Third Book

Did I mention I was writing a novel? Surely. I always forget to clarify, though — it’s actually a trilogy. Go hard or go home, and all that; RDZ never does things by half measures.

Creating the new super-refined plot outlines for When the Freedom Slips Away and This Wreckage has been mostly straightforward. To be fair, I have written three or four drafts of each over the years, so there is a lot of base material to draw from.

The difference with the cdoncluding third book, Shattered By Light, is that there has never even been one draft. It has always had an ending, and it briefly had an awkward beginning — but no middle, nothing remotely approaching a complete narrative. This is an issue that I am finally going to remedy.

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Aside 35: The Question

Aside

The question “What can change the nature of a man?” emerges perhaps half-way through Planescape: Torment. From the intense focus that it garners whenever the game is discussed, you’d expect it to be pushed a bit harder than that over the course of the game. It is important, yes, but it is not everything.

I think it’s a shame to fixate on it so much, because I think the game has so much more to offer than… just this.