LoneWiki hasn’t been updated in a while, but I’ve been making good use of it recently so this is a general tweak/fix update established from my adventures. Check after the break for the full change log.
Download LoneWiki version 18.104.22.168 here.
As always, let me know if you find anything dodgy or would like something new!
I freely admit that Project Y4 has not been particularly well balanced so far. I don’t want it to be, necessarily — certainly not the point of eSports blandness like UT2k4 or Starcraft II — but on the other hand, comments about its difficulty have run the gamut from sheer impossibility to I-could-beat-Drizzt-with-both-hands-tied-behind-my-back.
The updates I have planned for R02 probably won’t help, but I’m going to try anyway.
(Half of this post contains SPOILERS for the finale, so play R01 right now if you haven’t already… or just don’t scroll down too far.)
… but you can’t stop me working on all of them. Simultaneously.
In all my years modding WC3, I’ve come upon plenty of talented people, some of whom I’ve had the pleasure of keeping in touch with despite their all leaving the community for bigger and better things. One such man is Red Shift, and he’s had some interesting things to say recently, regarding that big ol’ genre we call fantasy. And then some other amusing asides. You may find these worthy of a read:
And by the time you see this notice, he may well have written some more, so just hit up his deviantART profile. There’s more to love, not least among his… actual art.
So-called “Twines” are pretty fashionable these days. I still don’t know entirtely what they are (something something “interactive fiction”), but I intend to find out… using one of my less successful recent projects.
Why did you start your blog? Is that still why you blog, or has your site gone in a different direction than you’d planned?
I started my blog because of Warcraft III. Duh. A guy known as Torch was working on a Star Wars mod, which I found through a mutual acquaintance, the legendary Olof Moleman. Sure, the mod ultimately didn’t go anywhere, but Torch was a programmer and made all kinds of other stuff — most notably his own forum system, complete with blog system… Not wanting such a feature to go to waste, I wrote some random few-line posts about the maps and models I was working on.
When Torch finally moved on, it was too late. I went to MySpace and talked more nonsense, until MySpace became untenable and I switched to WordPress…
No trial by fire here. Just a… snowball. Nobody said “stop”, so I didn’t.
It’s an age-old struggle I find myself in — where to strike the balance between a believable, internally consistent world, and a world that’s fun and interesting?
Everything a plot tries to deliver is for nothing if it has shaky foundations, but on the flip-side, if a plot has too-solid foundations it is all too easy for it to paint itself into an incredibly dull box.