Blog 541: Almost Half of My Life Just Fell Out On the Floor

I want to tell you a story about a little boy who got a computer game ten years ago.

… No, please, bear with me on this one, it’s not a technical entry.

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Blog 540: System Shock 2

I’ve never played System Shock 1, so this is a bit of a departure from the usual rules in the name of… Well, legend. The name System Shock 2 has echoed throughout the ages, especially around the hallowed halls of Deus Ex, so when it appeared on GoG.com and people assured me that I didn’t need to play the first game to “get it”, I knew it was only a matter of time before I took the plunge.

So with Divinity II sadly squared away (I wanted moaaar), it’s time to trade irreverent fantasy for gloomy sci-fi horror…

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Blog 539: Project Y4 R02 Marches Onwards

Just in case you were wondering, R02 — the long-prophesied content-focused update for Project Y4 — is still in development. On and off. I got a little bit sidetracked by loads of stuff, but it’s still happening, I promise! (I totally didn’t just buy System Shock 2 either.)

Would you like to know about some more bits and pieces that are going into it? I’m sure you would, wouldn’t you? Wouldn’t you?!

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Aside 23: Erasure?

Aside

You have the choice to erase one incident from your past, as though it never happened. What would you erase and why?

Honestly, I first saw the title of this prompt and thought of the synth titans, but anyway.

I’m going to lump lots of incidents into one and be a giant cheeseball and say I’d erase every time I’ve ever played Deus Ex, so I could play it for the first time and it’d be all new and wonderful again (not that it isn’t wonderful in replaying, but there’s a different kind of joy in discovering new things).

Blog 538: Divinity Discourses: More Divinity II

It’s always a nice feeling when you’re too drawn-in by a game to write blogs about it. But I’m sure you have the appropriate intestinal fortitude to stomach slightly longer gaps between entries than usual, dear reader…

It’s also a nice feeling when you can heap praise on something. There’s always that worry when you get a new game that you just might¬†not like it, and that’s kind of awkward. Luckily, there have been no such issues with Divinity II, so let’s look at a few more things that I completely forgot to mention last time

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